Mission 1 — Live Now

Fire Babys Rebellion

The Underworld has attacked the Fire Babys homeland. Slimers are oozing through the cracks of the Caldera, Bonehead patrols march the taken streets — and the Rebellion is sending in its heroes, one at a time, quiet and unseen.

Pick your hero. Slip past the patrols. Take the homeland back.

Transmission from the Caldera

The Homeland Is Under Attack

Fire World has stood since the first ember. Now the Underworld wants it — and it came up from below to take it.

01 — The Breach

The cracks split open

It started deep under the Caldera, where the old lava tunnels meet the dark. The Underworld tore the floor of Fire World open — and the Slimers came oozing up through the cracks, slick and hungry, swallowing whole streets in black oil.

02 — The Occupation

Patrols in the streets

Behind the Slimers came the Bonehead crew, clattering through the homeland with their wobbly patrols. Homelanders were rounded up and locked away in their own home. The Caldera — the heart of Fire World — flies an enemy flag tonight.

03 — The Answer

The Rebellion rises

Lord Inferno and Lord Tidal didn't surrender their home — they planned. The Rebellion sends one hero in at a time: unseen, unhurried, unstoppable. Free the captured. Break the invasion's machines. And when the homeland is ready — take the Caldera back.

Ways to Play

Two Ways In

Every mission starts the same way — one hero, behind enemy lines. How many heroes go in is up to you.

Mission 1 — Live Now

Single Player

One hero. One mission. The whole homeland counting on you. Sneak the taken streets of Fire World, rescue the captured, sabotage the Slime Gates, and vanish before the patrols ever know you were there.

The full campaign experience — your hero, your route, your legend.

Phase 2 — On the Roadmap

Online Co-Op

When co-op deploys, you'll squad up with players from around the world — one hero watches the rooftops while another slips through the gate. Two heroes, one mission, twice the nerve.

Straight talk: co-op is designed-in and on the roadmap, but it is not in Mission 1. No fake lobbies, no pretending — when it lands, it lands for real.

The Rebellion Roster

Pick Your Hero

Twelve heroes answer the call — six of living fire, six of living water. These four lead the first wave.

B

Blaze

Fire · Strike Leader

R

Ruko

Fire · Shadow Scout

A

Aqua

Water · Strike Leader

S

Splash

Water · Shadow Scout

Meet all 12 heroes

Mission Briefing — Teaser

How a Rebellion Mission Works

Loud heroes get spotted. Smart heroes get home. Every mission is a loop of nerve and patience:

  • Stay UnseenEvery Bonehead patrol sweeps a vision cone ahead of it. Cross in shadow, move when backs are turned, and never break cover in the open street.
  • RescueCaptured homelanders are locked up across the taken districts. Reach them quietly and lead every last one to the extraction point.
  • SabotageThe Slime Gates keep the invasion flowing. Get inside, shut them down, and smother every Slimer in your path — ash and earth, never water.
  • ExtractThe mission isn't over at the objective. Get out the way you came in — unseen — and the Rebellion lives to strike again.

Full Mission Briefing